It was 15 years ago when Duke Nukem 3D was released and the rest has been history. Then the game turned into legend, then, finally, myth. Fans loyally waited for the follow-up to the game for years, even after a decade. Even after there were reports that the development team was having some trouble.
The first Duke Nukem 3D game broke almost as many barriers as the people it offended along the way. There was nudity, bathroom scenes, strippers and swears galore, not to mention the standard shooting, shrinking and burning now taken for granted in most first person shooters. But the crude charm that the game conveyed hadn't been captured by any competitor by a long shot.
Finally, 15 years later, Duke Nukem Forever has hit the shelves and the verdict seems to be a resounding "meh." Metacritic, a review aggregator, shows that the game has received a 57 out of 100. It seems that most reviewers aren't letting the hype get in the way of the actual game, which technology website Ars Technica called "barely playable, not funny, rampantly offense."
"One can laugh at jokes about men and women, and there's nothing wrong with being risque, but Duke is thoughtless, backwards, and belligerent," reviewer Ben Kuchera writes.
He goes on to criticize the linear structure of the game levels and the lack of interesting environments. Even the performance and game play left much more to be desired.
Interestingly enough, it seems that Duke Nukem's marketing and PR agency, The Redner Group, decided to go on the offensive when so many poor reviews starting coming in. The company's official Twitter account tweeted, "Too many went too far with their reviews…we are reviewing who gets games next time and who doesn't based on today's venom," as if scaring websites and game magazines would boost the ratings.